I made this project to get introduced to online networking in Unity. The whole netcode part of this game works really well, but the game itself is kind of lacking.

At this point in time, this game has all the animations of the player, but there's no game loop implemented just yet. As I said before, I was mostly just wanting to try out the multiplayer aspect of game dev, and I think I got that part down pretty successfully.

***If you're trying to "play" this game, keep in mind that the person hosting the game NEEDS to be running the exe file. WEBGL build players can only join games.
At times, WEBGL players cant even join games, so you're best off just downloading the exe.***

Controls - 

So far, I've implemented a system for attacking and switching between modes.
There's 3 modes, 1. fists, 2. katana, 3. gun
To switch between modes, press right click.
To attack, you press left click.

Each mode has it's own special quirk, and you can try it out by pressing/holding LShift.
Pressing shift while in:
fist mode makes you "parry" attacks.
katana mode makes you perform a dash
gun mode makes you aim. You need to hold down shift while in gun mode to first aim, and only then can you shoot. You aim using mouse movement.

This game also works well with controllers.

Published 23 days ago
StatusIn development
PlatformsHTML5, Windows
Authorlong_cow
GenreFighting
Made withUnity

Download

Download
Polemos.zip 30 MB

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